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Standards Unmet

Bailey Kalesti

I have a confession to make... I'm not going to release my most recent animated video that I've been saying I would. The reason is simple: I decided it's not good enough. I try my darnedest to make things I'm proud of, but I sure do fail a lot. 

Of course I like a lot of things about it, but on the whole, I just don't feel that it's up to snuff. Not that any of my past work is very good either, it's just some things are releasable and other things aren't. It's subjective, but I wish I had had the opportunity to make it more musical and animated.

I have released crap before. Just look at the horrific cube dancing videos I make. Or the sketchbook. But those are meant to be throw-away content. I force myself to publicize those in the attempt to toughen up my skin. They're awful, I know it, you know it, and that's fine. But I just can't bring myself to release this video. Do any of you have similar stories? Any advice? I can't be the only one who struggles with these dilemmas.

On the plus side, progress on my 4th EDITED SHORT is going well. You can watch my past edited shorts HERE. I'll tell you, it's so much fun to work on these. Choreographing visuals to music is my favorite way to spend my time. Period. The best thing about these projects is that I do not release them until I'm completely satisfied. Here are some sneak peeks:

ES4 will feature sword choreography...

ES4 will feature sword choreography...

Around 33% there. This is extremely time consuming. If I don't love a sequence, I scrap it.

Around 33% there. This is extremely time consuming. If I don't love a sequence, I scrap it.

Bailey