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HUNTED BLOG

Simple Cameras

Bailey Kalesti

Cinematography is hard. In this case I'm trying to pull off a scene that has more movement and action than the other scenes. It's been a fun learning experience, but also tough.

When it comes to action scenes, I think it's pretty easy to get it wrong. And while I know I'm not the most experienced camera operator, it doesn't stop me from having some strong opinions on the matter. Specifically that scenes, no matter how intense they are, should be clear and understandable. A pet peeve of mine is the overuse of the shaky-cam effect. It decreases one's ability to perceive what is happening. Yes, camera noise can work at times, but only when it aids the story or a moment. When it's used right, it feels right. But it's rare.

In Hunted, I've been forcing myself to design a shot and then do as little with the camera as I can get away with. For instance, there is a scene where Chloe (protagonist) stares at something that is off-screen. However, the camera remains stock still. It's often tempting for me to put a little zoom on it for a dynamic feel. But I'm experimenting with stripping things down to the essentials, like a graphic designer would remove unnecessary shapes for a minimalist feel. Simplicity is so hard to pull off. I often refer to it as having the audacity to create something vulnerable.

Gray block out mesh of Chloe. Very simple stuff, but hopefully it delivers in the end.

Gray block out mesh of Chloe. Very simple stuff, but hopefully it delivers in the end.

Bailey