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Filtering by Category: Modeling

The Home Selling Process

Bailey Kalesti

I'm pleased to finally share my latest animation venture. A few months in the making:

'Twas a ton of work and a blast to create. I've been wanting to try my hand more seriously at a fully 3D rendered video in this sort of style. And now that I've got a few hundred more hours under my belt in the rendering department, I'll be able to make even cooler stuff going forward.

I'll be showing some behind the scenes stuff in the next week or two. So, if that sort of thing interests you, be sure to check back here at the blog for an update on that.

Bailey

Home Sweet Home

Bailey Kalesti

Hokey smokes, what a week this was. I didn't see very much daylight, as I was glued to my computer, cranking out animations and baby-sitting renders. In fairness, I still got enough rest each night (I do keep 20-mile marching in mind), but the last week of any big project is usually a push to get every last detail in.

So, what can I show? How 'bout this for now...

A section of a finished frame.

A section of a finished frame.

This movie is all about real estate, so it takes place in and around a home. Ooh look, complexity!:

I modeled and modeled and modeled...

Soon the video will release, and I'll post some more in-depth stuff about how it was made too. This one was a doozy for me, and involved a ton of work.

Bailey

New Territory

Bailey Kalesti

With every project I work on, I always try to do something that I've never done before. Eighty percent of the video will build on what I've done before, but that last pinch is generally something that I have no idea how to pull off. It keeps the work exciting and it keeps me growing. However, figuring out how to make something new work isn't easy. At the moment I'm trying out an art style that I'm not used to doing. Functionally this means that I'm out of my element.

Before I switched my focus to graphic design, I was a 3D modeler. And for the past few years I've tried many times to create an art style that utilized 3D environments in a more direct way. Well, this time I got my wish. But it also means that there are a vast array of unknowns during the design phase. How do I keep the color palette consistent? How do I keep text readable on top of moving 3d geometry? How do I keep the stylization consistent across an array of different environments? How do I light??

A cartoony piano. Fun for all.

A cartoony piano. Fun for all.

Still, I'm having a good time. I'm grateful, as always, that I get to make art pretty much all day every day. What a life.

Bailey